200
A critical and analytical study of the history of animation, from the earliest experiments in countries around the world to modern day computer and videogame animation in Western and non-Western contexts. The course content may consist of lectures, screenings, and discussions, as well as the production of simple animation projects in response to course material. Course readings go in depth to provide an understanding of animation from Asia, the Middle East, Latin America, Eastern Europe, Sub-Saharan Africa, the United States and Canada, each in its own context.
Credit Hours: 4
A studio production course that provides an introduction and investigation into digital drawing techniques, principals, concepts and styles. This course involves the correlation between digital drawing and themes. Emphasis is on studying digital drawing styles and techniques. Laboratory fee required.
Credit Hours: 4
A studio production course that introduces electronic and digital tools for use in diverse media projects. Covers the history, evolution and theory of relevant technology in order to provide context for the hardware and software used in the class. Laboratory fee required.
Credit Hours: 4
A survey of media in art, including theatre, architecture, sculpture, painting, film, video, sound/music, photography, performance, games and computing and an exploration of how these art forms have been changed by technologies that are digital, networked, immersive, biotechnical and interactive. Within this context the course explores the use of technology as both a medium and a tool. Recent developments in media arts are examined in relationship to historic art movements with an emphasis on the history of art and its critical interpretation.
Credit Hours: 4
A studio production course that explores 3D computer modeling and creation of physical reproductions of the 3D models using 3D printers. Includes an investigation into the theory and concepts of additive manufacturing and design. Laboratory fee required.
Credit Hours: 4
A studio production course that gives an introduction to three-dimensional computer animation, exploring the basic techniques of modeling and animation. The course also includes necessary aspects of texture mapping, deformation, motion control, lighting, cameras and rendering. Laboratory fee required.
Credit Hours: 4
A studio production course that teaches the technique of animation as a visual medium, and enables students (regardless of major) to design, script, write, direct and communicate concepts through animation. Emphasizes art, history, movement, audio design and writing. Laboratory fee required.
Credit Hours: 4
An introduction to the practice and principles behind the art and craft of screenwriting. Class includes writing exercises, pitching sessions, script readings, and screenings and film analysis of dramatic narrative films, animation and emergent media. Students complete a series of writing assignments, write short screenplays with Final Draft software, and multiple drafts leading to complete short format screenplays. Students learn about major screenwriters and the art, structure and aesthetics of various types of films and emergent media.
Credit Hours: 4
A studio production course that teaches introduction to hands-on digital film production and post-production. Each student will complete a short documentary, narrative and experimental film. Technical instruction will include level-one instruction on non-linear digital editing software and an introduction to HD cameras. Students will be introduced to portable equipment at the cage (including cameras, tripods, audio recording tools and more) and production facilities, including the black box studio space. Class will be comprised of technical demonstrations, in-class shoots and critiques of student work. Basic history, theory and aesthetics of related media are presented. Laboratory fee required.
Credit Hours: 4
A studies course offered at the discretion of the FMX department. Subject may focus on a topic of current interest in the field, or topic that is of interest to a particular group of students. The course may be taken for a maximum of four credits. Two credit offerings may be repeated for credit, if the topic is different, and the total is limited to four credits.
Credit Hours: 2-4
A studio production course offered at the discretion of the FMX department. Subject may focus on a topic of current interest in the field, or topic that is of interest to a particular group of students. The course may be taken for a maximum of four credits. Two credit offerings may be repeated for credit, if the topic is different, and the total is limited to four credits.
Credit Hours: 2-4
A studio production course, students develop professional online portfolios, as assigned, to include: 1) work completed within their majors at UT; 2) work from other institutions in transferred courses; 3) bios, project statements, resumes and cover letters. Final portfolios will be submitted for FMX 398 Junior Portfolio Review to be reviewed by FMX faculty. Class will include brainstorming sessions to solve technical and conceptual problems with the support of fellow students, invited faculty and guest professionals. To be taken with FMX 398 after completion of 44 credits. For Animation, Digital Arts, New Media, or BFA Film and Media Arts programs.
Credit Hours: 2
Prerequisites
FMX 210 or
FMX 241, and 44 or more earned credits, with at least one of the following:
FMX 217,
FMX 238,
FMX 310,
FMX 312,
FMX 313,
FMX 314, COM 339, or
FMX 463; or consent of instructor.